﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace SurvivalStrategy
{
    public class EnitityInfo
    {
        #region PersonalData

        private string name;
        public string Name { get; set; }
        private int appearance;
        public int Appearance { get; set; }
        private Attributes attributes;
        public Attributes PersonalAttributes { get; set; }

        #endregion


        #region WorldData
        public Vector3 Position { get; set; }
        public Vector3 Forward { get; set; }
        #endregion

        public EnitityInfo()
        {
        }
    }

}
